Unity

This tutorial is based on Unity 2022.3.

Avatar Import

This section will show you how to import Copresence avatars into Unity. As a prerequisit, you need to have a Copresence account and a recorded avatar with exports unlocked. If you don’t have an unlocked avatar, you may also choose the default ‘Demo Avatar’ which is added to every account and unlocked by default.

  1. Log into the Copresence web app and select your unlocked avatar. Click the ‘…’ and choose download. Select GLB and download the .glb asset file.

  2. Open the Unity editor and install the glTF/glb package provided by the Khronos Group on Github. This can be done using the editor’s package manager. Follow the installation instructions provided in the package README.

  3. After installation, you can drag and drop your exported .glb file into the asset browser pane in Unity (typically located at the bottom). Mesh geometry, blendshapes, bones, materials and textures should import correctly.

_images/after_import.jpg